AI Insights · Timothy · July 2022
Top 5 Fidget Toys Games on iOS in South America: Q2 2022
Explore the performance of the top 5 fidget toys games on iOS in South America during Q2 2022, highlighting trends in downloads, revenue, and active users.
In Q2 2022, the top 5 fidget toys games on the iOS platform in South America showcased varied performance across downloads, revenue, and active users. Below is a detailed analysis of each app's performance, based on data from Sensor Tower.
Slime it: Slime Game Simulator from Slime4Fun saw its weekly revenue peak at $582 in late March but experienced a gradual decline to around $308 by the end of June. Weekly downloads fluctuated, reaching a high of 27 in mid-April and dropping to single digits towards the end of the quarter. Active users started at approximately 4.9K in late March and decreased steadily, ending the quarter at around 4.3K.
Antistress - Relaxing games by Moreno Maio had a relatively low revenue, peaking at $98 in late March and fluctuating throughout the quarter, ending at $41. Weekly downloads showed a strong upward trend, starting at 476 and climbing to 1.1K by the end of June. Active users also increased, starting at 4.1K and reaching 4.2K by the end of the quarter.
Squishy Ouch: Fidget Toys from WANNA PLAY GAMES LTD experienced modest weekly revenue, peaking at $55 at the start of the quarter and stabilizing around $36 by the end. Downloads were highly variable, with a significant peak of 345 in mid-June after a period of low activity. Active users showed a slight increase, beginning at 832 and ending the quarter at 645.
Fidget Toys 3D, published by Tran Dinh Hung, had minimal revenue, peaking at $43 in early May and dropping to $18 by the end of June. Downloads saw a notable increase, starting at 1K and reaching 2.5K by the end of the quarter. Active users also rose, from 3.4K in late March to nearly 5K by the end of June.
Antistress - Satisfying Games! by CONTENT ARCADE (UK) LTD. had minimal revenue, with a peak of $31 in early May. Downloads were low, peaking at 149 in early May and fluctuating in the following weeks. Active users saw a peak of 233 in early May but declined to 57 by the end of June.
These insights highlight the diverse performance trends among the top fidget toys games on iOS in South America during Q2 2022. For more detailed insights and data, visit Sensor Tower.